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Thread Statistics | Show CCP posts - 18 post(s) |

Gunner GzR
Anomalous Existence Low-Class
30
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Posted - 2014.08.07 14:24:00 -
[1] - Quote
I like all the changes except this one.
I have lived in w space since they were brought into the game and have lived and fought in all Classes of w space.
My reasoning behind this i will list below
1. This change is great if you are the Corp Setting up a trap for someone to try and roll a connection. But for the corp wanting to roll it will Be less likely to attempt it and will just pos's up or Log off lessening the chance for a Fight.
We already have a hard time getting fights. How many times has your scout jumped into a wh scouted it and then the decision on how to get a fight Gets started and you base what you are going to commit to the fight by who's wh it is and the chance of your caps getting back home or if they will even bring a fight.
Losing a cap is not as big of deal now that i have been fighting with them and lost some. But to a corp in say a c5 or c6 with a lower class wh connection( ie1-4 ) Replacing that is much harder Due to having to wait for a null or low connection to get one back in your home system and with this they will be less likely to commit a cap to fight where they could win a fight if they did but chose not to because they can not get a advantage by massing a wh and making the attacker have to decide to go balls deep with caps or just try and fight with lower mass ships on a mass reduced wh.
this post below sums up all my other stuff so i wont go into that i will just quote it below
This is just a bad idea and i hope it can be removed as i would like to see more players in w space
Quote:20km or 40km, the time it takes a dread to warp off a hole and back to the hole remains the same. All the issues that we've brought up previously are still problematic, so I'll bring them up again on behalf of the community: 1) Rage rolling becomes much more annoying for large groups. This limits their ability to find content that they can take, whether it be site-runners to kill (which you *have* to rage-roll for, incidentally) or other large groups. The proposed change slows down chain-rolling, slowing down the speed at which content can be found. This also has the side effect of making farming safer, because the probability being rolled into whilst running sites comes down to how many holes can be opened whilst your caps are not in their POS. Less holes=less chance of dying to everyone else. 2) Rage rolling becomes essentially impossible for small groups. They also have to find content, and rolling the chain is often the only way to reliably find content of interest - whether that be PvP or PvE or anything else. The proposed changes stop you from being able to do this without fighting the larger groups... which you can't do because numbers are important in every case. Small groups can no longer rage-roll consistently, especially given that most larger groups will seed scouts into their chain. 3) Committing capitals to wormholes outside of home systems requires winning the fight or losing the cap... which in turn means that it won't be committed by anyone that hasn't already got the forces on-grid to win it. The proposed change ensures that capitals shoved into another wormhole can't get back into home system. Whereas we currently see Triage used to balance out fights against bigger entities, smaller entities can't afford to lose the triage carrier every time, so they'll just stop bringing them. Less fights is bad for everyone. 4) Using our capitals in nullsec (and arguably losec) means losing them. We're not stupid. The proposed change would strand our capitals 15-20km away from the hole. The fight would become a race against time: will they be able to form up capitals/supercapitals to kill our triage archon before we get it back into the hole? In most cases, the answer will be no. Power projection means that we can no longer commit capitals. It's bad enough at present, without increasing the scope of the problem. Once again, less fights is bad for everyone. 5) Sub-capital wormholes also suffer from the problem because orcas land far away too. The major difference between rolling C4 wormholes and C5 wormholes is that C4 wormholes use Orcas. If those orcas are guaranteed to be in danger, they're also guaranteed to die. We'll take orca kills any time of the day. So will other groups. This means that C4 groups also need to be fielding support fleets for their orca if they don't fancy losing them daily. Bad for small groups, which means they'll leave, which means we lose more groups and hence, lose content. The error here is the belief that all groups can afford to field support groups. We can't. We aren't 10000 man coalitions, because wormholes can't support that kind of lifestyle. There is a maximum limit to how many people can fit into a wormhole, and unless we're now expecting all pilots to be on all of the time, that means that this change will make smaller groups increasingly unfeasible. I originally made most of these points on a reddit post here: http://www.reddit.com/r/Eve/comments/2cro9k/where_are_the_devblogs/cjihkl9. Some inital discussion over it can also be found. EDIT: A better solution would be to invert the numbers: have distance landed be proportional to a function of mass and speed, making it so that lighter and faster ships landing further away from the hole. This would allow us to use kiting HACs as well as brawling T3s. EDIT 2: In the interest of clarifying my suggested change, I propose that distance landed from the hole should be inversely proportional to mass (higher mass=close) and directly proportional to maximum speed (higher maximum speed = further away). |

Gunner GzR
Anomalous Existence Low-Class
32
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Posted - 2014.08.28 04:33:00 -
[2] - Quote
I find it very disappointing That ccp Refused to listen to a entire community within there game and just basically said f you guys were doing it anyway..
They said they wanted feed back and when it was not the Feed back they wanted they just ignored us.
They will not give us the content we are looking for and are making changes to things that did not need changed and will reduce content in w space.
Very sad in my view as a lot of us long term pilots are getting very discouraged with the game.
We scan for hours and find nothing.. we Have chains that are 30-50 wormholes deep and we find nothing. If We do find a wh with a tower there's normally no one logged in or if they are there afk pos spinning.
So ccp has reduced w space content and yet they Buff the one thing that drove most explores From wh space back to hs... to run Incursions.. Why did incursions need a buff. They are at fault for Driving up The Prices on Most market Stuff and Plex (don't get me started on that subject) And reducing Pilots going into wh space to Kill sleepers for isk.
This is just a bad play ccp very bad. All this was is Change for the sake of Change.. Not well thought through nor did you Listen to Your one experts in the fields of Wormholes..The pilots that live there.
W space Pilots are not your Normal Null/LS Pilots..They are very Smart and Creative. We know when we are being ignored and placated by ccp Fozzie. I just Wanted to Shout at him to STFU and stop paying us lip service. It was obvious he did not want to answer real Questions and Was distracted by what ever else he was doing..
Fix this or you will slowly lose more subscription and account over the next year or so and further reduce your profits and player base.. Its a domino effect. The more pilots your lose in w space will cause a chain reaction of more w space pilots leaving due to no one left to hunt and fight with..
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Gunner GzR
Anomalous Existence Low-Class
38
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Posted - 2014.08.29 02:02:00 -
[3] - Quote
k lets make these changes fair
1. remove local from Null 2. when jumping to a cyno make it spawn out to 20 km from said cyno based on mass 3. if warp scrambled or disrupted you can not dock in a station or jump through a gate
Now Null will be like w space and as i have read by the null pilots posting...and i Quote "Totally safe to farm in my carrier" |

Gunner GzR
Anomalous Existence Low-Class
39
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Posted - 2014.08.29 02:15:00 -
[4] - Quote
Arya Regnar wrote:It seems my 1 man riot in Jita is finally catching fire.
Pitchfork seemed like a good way to put it.
Thanks to .EOL for helping.
that's you with the mobile depots?..if so well played..will help you riot after our war is over |

Gunner GzR
Anomalous Existence Low-Class
42
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Posted - 2014.08.30 14:18:00 -
[5] - Quote
i Find it amusing ppl post with there alts. If u have a opinion say it. Do not hide behind a alt.
Also lets keep this post on track which is the decline of w space...
To address all the null bears posting Wait till they change your null then we can point at your cry's in the Forums and sit back and say about Time
Hey ccp Change For the Sake of Change is bad. As i said to Fozzie most of the ideas we can live with but the wh mass thing is bad. Just think about jumping or titen bridging in Null and spawning up to 20 k from said cyno.
Change For the Sake of Change is bad Listen to you community CCP We are what make you Money. Remove Local From 0.0 Space Please
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Gunner GzR
Anomalous Existence Low-Class
42
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Posted - 2014.08.31 04:32:00 -
[6] - Quote
Sentamon wrote:Anyone remember the ice miner tears? 95% were against the change to remove unlimited ice. Now ice mining is better and more profitable then ever.
Adapt and quit crying. The only mistake CCP made was letting safe-holes go on for this long.
Safe holes lol you have no idea what you are talking about null bear..Lets remove local From Null ..heck lets remove local from low sec as well..Safe holes..Get a clue. Change For the Sake of Change is bad Listen to you community CCP We are what make you Money. Remove Local From 0.0 Space Please
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Gunner GzR
Anomalous Existence Low-Class
46
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Posted - 2014.09.01 14:37:00 -
[7] - Quote
Remove Local From Null and Low.. would make it awesome to fly in..Why Would local even exist in the so called wild lands of 0.0?
This dose not make since and it would make it more believable to not have local there Change For the Sake of Change is bad Listen to you community CCP We are what make you Money. Remove Local From 0.0 and Low Space Please
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Gunner GzR
Anomalous Existence Low-Class
51
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Posted - 2014.09.04 02:14:00 -
[8] - Quote
Nolak Ataru wrote:So it's been a little over 7 days since CCP has posted in this thread, and I think a little over 4 since an ISD confirmed CCP does not and has never lived in wormhole space. Makes me take a real long look at Star Citizen and E:D.
we already have a corp set up in star citizen..look up The Kairos Syndicate Change For the Sake of Change is bad Listen to you community CCP We are what make you Money. Remove Local From 0.0 and Low Space Please
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Gunner GzR
Anomalous Existence Low-Class
51
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Posted - 2014.09.04 14:01:00 -
[9] - Quote
Anize Oramara wrote:CCP has two main problems, both of their own making.
the first is the horrendous lack of communication over the last month+ starting with people stumbling over the changes on sisi by accident through to multiple threads locked or even deleted, even official ones, to being shunted round from one thread to anothet. not to mention passive aggressive posts from devs.
then we get to the real issue and I think why there is so much discussion for the real reason for the change. the devblog did actually say why these changes were being made. but when the wh community said that these changes will not in any way accomplish those goals we were ignored for a month. we were/are right because we have/are you know, actually living there so we are confused.
if you have a goal and near enough 90% of the 2k+ posts tells you you will not accomplish these goals, why implement the change anyways? Hubris? Pride? Incompetence? Dont give a ****? lying about the stated goals?
thats why we think that you dont want people living in whs, or want to nerf wh income, or are just following nullsec wishes(they seem happy enough about this) or you just plain hate wormholers.
but whatever. pretty soon it wont have anthing to do with me.
Very good post
which is a lot of the questions we are asking amongst ourselves.
I also believe that the lack of communication and stats are fueling them mob's anger..,
SHOW US STATS ..DATA/GRAPHS CCP...GIVE US INTEL
NOT JUST POST THAT YES WE ARE WATCHING.
This Gives us nothing to look over and analyze ourselves. Our corp participation is slowly Fading and its due to frustration with the game and you ccp. Yes i said you because of the lack of info and the feeling that we were just flat ignored on our input.. Change For the Sake of Change is bad Listen to you community CCP We are what make you Money. Remove Local From 0.0 and Low Space Please
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Gunner GzR
Anomalous Existence Low-Class
52
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Posted - 2014.09.08 01:05:00 -
[10] - Quote
I think enough has been said that CCP knows we do not Like One of the changes and its hurting our space. Now it is just a matter of seeing if they care enough to back up a few changes or make more constructive changes to Pull Players back into w space.
Here are a few of my ideas.
1. Sleepers faction Drops= this will Give us officer / faction drops same as other space and will drive ppl into whs to hunt for them.
2. A higher class wh like a c7 that has massive mass whs that you can move a proper cap fleet and support fleet to run sleeper sites with capital sleepers and get back out . We will be able to have large fleet fights as well in there. Make The class 7 with no moons so it can not be "lived" in and multiple connections
3. Make lower class wh sleeper drops better and more worth while to run. this is class 1-3 also let make a few more of the triggers random to take out the boring predictable assembly line style of running sights. Maybe give them some escalations as well if you warp in bs's or caps for all class sites
That is all i have for now but a few constructive ideas for you to look over
Change For the Sake of Change is bad Listen to you community CCP We are what make you Money. Remove Local From 0.0 and Low Space Please
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Gunner GzR
Anomalous Existence Low-Class
55
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Posted - 2014.09.13 14:37:00 -
[11] - Quote
If your sitting in a bucket of crap just because you get used to it dose not make it any less of a bucket of crap.
They asked for well reasoned ideas and explanations of why we did not like the changes and which ones. They were put forth several times in this thread with great reasoning why and it comes down to the fact that the only two things about last patch were disliked or just useless
Mass jump distances are greatly disliked due to it forcing some players out of j space or just going inactive
Frig holes are frowned at and kinda useless to a point although i have seen some corps using them to get fights.
The ball is now in ccp's court. I really wish some of the actual DEV"S Would Create a few Toons and move into Wormholes and live here for a year or two. That is the only way to see what and were we need stuff Since they don't Listen to The Pilots That live there . Change For the Sake of Change is bad Listen to you community CCP We are what make you Money. Remove Local From 0.0 and Low Space Please
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Gunner GzR
Anomalous Existence Low-Class
56
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Posted - 2014.09.16 01:24:00 -
[12] - Quote
Scrubnbubble wrote:Mass-Based Spawn Distance needs to go for multiple reasons, not just rolling holes.
Most people fly covert ops in WH space, it used to be that you ran a risk going through a hole and spawning too close to it to cloak up. Now there is NO risk as you're always placed far enough away where you can cloak up and easily maneuver through anyone camping the other side. We've missed multiple kills so far due to this, and we've been able to safely live due to this. No fights were had, no one died.
Rolling holes is harder. Not that big of a deal for the large corps, but I think this REALLY effects the small corps (like us). Yeah you can try and close a hole quickly once you open your fresh static. But you alienate the small corps which I would say makes up the majority of WH space by not allowing them to manage their own space like they previously have been able to do. We had a C4 spawn into our hole and the corp tried to close the hole. They brought in two BS, we had our hic ready. We caught both of them in the bubble but they were SO FAR APART from each other we could only manage to get point on one before the other one burned 3KM out of the hic bubble and got away. I mean, when they went through the hole they were like 40KM away from each other. If this was pre hyperion they would of been forced to fight and bring in reinforcements to save the ships (which they had). But instead, they let one die so they could get the other one out.
And the worst thing this has done is change the WH culture that everyone is used to and loves. WH space is known for it's close combat brawling on holes, that's what people love, that's what people skilled up for. In trying to fix "rage rolling" which really isn't that big of a deal (imo) CCP changed the culture in a big way that the community DOES NOT LIKE. You're lucky if you can get a fight on a hole. It's EASY to get away. And you've screwed the little guys in the process by not allowing them to manage their own space. CCP has turned WH space into Null with no local, literally, that's just about what it is now.
Agree and second Change For the Sake of Change is bad Listen to you community CCP We are what make you Money. Remove Local From 0.0 and Low Space Please
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Gunner GzR
Anomalous Existence Low-Class
59
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Posted - 2014.09.21 23:56:00 -
[13] - Quote
lol i would be a bad csm..
CCP would kick me out of the game...i will restate my thoughts b4
Quote: I think enough has been said that CCP knows we do not Like One of the changes and its hurting our space. Now it is just a matter of seeing if they care enough to back up a few changes or make more constructive changes to Pull Players back into w space.
Here are a few of my ideas.
1. Sleepers faction Drops= this will Give us officer / faction drops same as other space and will drive ppl into whs to hunt for them.
2. A higher class wh like a c7 that has massive mass whs that you can move a proper cap fleet and support fleet to run sleeper sites with capital sleepers and get back out . We will be able to have large fleet fights as well in there. Make The class 7 with no moons so it can not be "lived" in and multiple connections
3. Make lower class wh sleeper drops better and more worth while to run. this is class 1-3 also let make a few more of the triggers random to take out the boring predictable assembly line style of running sights. Maybe give them some escalations as well if you warp in bs's or caps for all class sites
That is all i have for now but a few constructive ideas for you to look over Change For the Sake of Change is bad Listen to you community CCP We are what make you Money. Remove Local From 0.0 and Low Space Please
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Gunner GzR
Anomalous Existence Low-Class
59
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Posted - 2014.09.23 01:02:00 -
[14] - Quote
there would actually be no reason to seed caps in there as no one would live in a c7 as there is no moons and the mass is large enough to just move caps around Change For the Sake of Change is bad Listen to you community CCP We are what make you Money. Remove Local From 0.0 and Low Space Please
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Gunner GzR
Anomalous Existence Low-Class
59
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Posted - 2014.09.23 02:34:00 -
[15] - Quote
that would be interesting to say the least.. Change For the Sake of Change is bad Listen to you community CCP We are what make you Money. Remove Local From 0.0 and Low Space Please
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Gunner GzR
Anomalous Existence Low-Class
60
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Posted - 2014.09.25 02:37:00 -
[16] - Quote
Well it Is difficult to get ppl to play eve now with the changes.. Our pilots are tired of scanning wh after wh to find content and find nothing. They have moved on to other games.
We had ssc pay us a visit and bait us. I had 3 ppl on line that was it. I went to the other game channel where there was 15 and no one would log into eve for the fight..
That is just sad
SSC always bring a good fight and i wanted to engage so bad but not with just 3 pilots..So now i am getting bored and i do not even look forward to getting home and logging into eve anymore, As where b4 i did..
Just sad
..thanks ccp for Not Listening to your wh pilots and ruining wh space and the game for the great pilots of w space. Except you hans Change For the Sake of Change is bad Listen to you community CCP We are what make you Money. Remove Local From 0.0 and Low Space Please
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Gunner GzR
Anomalous Existence Low-Class
60
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Posted - 2014.09.26 02:36:00 -
[17] - Quote
So we were talking tonight and had this thought..Since we are scanning the endless chains of mty w space. If ccp wants to Drive conflict in w space what about reducing the number of whs
By doing this you increase the chances of hitting active corps and drive more conflict since there is less whs Change For the Sake of Change is bad Listen to you community CCP We are what make you Money. Remove Local From 0.0 and Low Space Please
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Gunner GzR
Anomalous Existence Low-Class
63
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Posted - 2014.09.30 12:29:00 -
[18] - Quote
Quote: The point is not that the patch made rolling holes so impossibly unsafe that nobody does it anymore, its that it takes longer and is unsafe for smaller corporations to do in a reasonable amount of time in the face of an opposing force. The resulting increased connectivity of un-collapsable wormholes (combined with the stupid frigate WH's) as a result has simply made many corps leave WH space or go AFK/play other games while waiting for holes to collapse rather than potentially stay online to fight or roll said wormholes.
I'd also like to ask: how long do your chains go before you find "content?" I'm willing to bet its a hell of a lot further than before the patch.
Here in lies the issue for our corp.No one wants to scan all day chains of endless mty whs looking for content. i like to scan but i get tired of the endless chains..
We need more content. They gave w space the stick now we need a carrot.
As stated by myself and others. If your not going to reverse your changes give us new content
. IE; New sleepers, new sights, Faction sleeper fittings. Something to drive players into w space to look for said items.. Change For the Sake of Change is bad Listen to you community CCP We are what make you Money. Remove Local From 0.0 and Low Space Please
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